{
	// Default window size
	"WindowSize": "1200 x 672",

	// Audio output sample rate, valid values: 11025, 22050, 44100, 48000
	"AudioSampleRate": "48000",

	// Platform override ("1": desktop, "2": mobile, "-1": auto-selection)
	"PlatformFlags": "-1",

	// Dev mode
	"DevMode":
	{
		"Enabled": "0",				// Set to "1" to enable developer mode (see Oxygen Handbook in "bonus/oxygenengine" folder for details)
		"EnforceDebugMode": "0",	// Set to "1" to enable in-game debug mode whenever dev mode is active, independently from what's set in the Options menu
		"SkipExitConfirmation": "0"	// Set to "1" to skip the confirmation when exiting the game from pause menu
	},

	// Game recorder
	"GameRecording":
	{
		// Whether game recording is active at all is saved in settings.json (it usually is for desktop platforms)
		// Warning: Playback of game recordings can have undesired side effects like overwriting persistent data!
		"EnablePlayback": "0",			// Set to "1" to enable playback of local "gamerecording.bin" file
		"PlaybackStartFrame": "0",		// Optional start frame inside the playback, where the game fast-forwards to
		"PlaybackIgnoreKeys": "0"		// Ignore keyframes in the recording (except the first), only play back the inputs
	}
}
